SPARX 2021 – Annual Competition

SPARX 2021 – Annual Competition

Arena Animation Sayajigunj Organized its Annual Competition SPARX 2021, Which was initiated to Encourage Students to Compete and participate in Such Competitions and also a Unique Platform to Showcase their Skill and talent. The Event kicked off on 20th October 2021. Students Got One Week to Prepare their Artworks and Get Themselves Nominated in Eight Different Categories Namely Character Design, Photo manipulation, Creating a Social Media Post,3D Environment,VFX Shot ,Creating a Promo Video and Character Animation Sequence.Around 150 plus Registrations and Submissions Were Done.

The main Event i.e. The Awards Felicitation Ceremony was organized on 28th October 2021 making World Animation Day Special for everyone. Special Guest for the Event was Mr.Amar Trivedi, RAH, Arena Animation Mumbai as He Shared Some Useful Tips and Knowledge with Students and Flagged the Event.

Our Centre Directors Mr. Ashish Kanojiya and Mr.Ambubhai Kanojia as they gave there Valuable presence at the Event and All Staff Members  Counselors, Mentors and Admin Staff were present at the Event to Felicitate the Best. Around 80 Plus students were present as Audience at the Event while Other’s were Active at Our Online platforms as per Current Protocols. Event Started with Previewing of Short listed Entries and Healthy Interaction on Certain Works with Students attending. in Second Half Winners were Announced from all the Categories and were Felicitated with Trophies and Certificates as the Whole Atmosphere at the Event was Joyous and Motivating. In Certain Categories Special Jury Mention was also awarded for Good Quality Work. The event Concluded with Closing Speech from our valued Guests and Photo shoot of Winners and Organizers as the Event was a Grand Success as it provided the Creative Platform to Students to Stand Out from the Crowd. Thanks to all The Team Members of Arena Animation Sayajigunj and Its Students the Event was Able to achieve its Motive.

 

Designing Baby and Child Characters in Animated Movies/Shows

Designing Baby and Child Characters in Animated Movies/Shows

Recently there has been a significant rise in ‘baby’ characters in animated movies and shows and it’s not a surprise that they are doing exceptionally well not just at the box office but also as merchandise. There are loads of examples to back this up, some of the most popular ones being ‘Baby Yoda’ and ‘Boss Baby’. Let’s get to know the basic fundamentals of creating such attention grabbing characters.

Proportions:
Let’s take Jack Jack from ‘The Incredibles’ as an example for the body proportions. The easily noticeable design is the big forehead and the absence of the neck.
Children have small legs, heads with the same width as the shoulders and a tiny chin. As the character gets older, the head stays at the same size but the legs and neck grow along with other aspects of the body. In animations, little children can have even bigger heads than the adults. Also make note of it that babies are full of folds, simply because they has more skin available to cover the bones than adults. This makes them appear chubby and cute.

Behaviours:
Remember ‘Boss Baby’? Even though the voice over was provided by sixty three year old Jack Baldwin, the creators of the movie were still be able to match it with a 2 years old character. And that was possible because Boss Baby was one of the exceptions where the plot line itself demanded a baby to act like a professional businessman and not that of a kid. Normally, responses from a child or a baby to their external surroundings, even though immature but are still extremely varied over different ages. This is due to the transition between childhood and the adulthood and the result of this process is characterized by severe changes in both the physical and social status.
To express the characteristics of this transition, it is essential that you observe children’s behaviour in real life. Babies’ curiosity to explore new objects and kids’ the tendency to be talkative and appearing smart are the defining features.

Expressions:
Displaying emotions solely through facial expressions is something cartoons are well known for throughout the history. The major element of conveying emotions such as anger and happiness lies in the eyes and the movements of the nose.
While babies have very small and closed eyes in real life, in animations they are very expressive and giant, in order to create a better harmony with the big head. This technique works with any character which tries to pass the impression of being cute, so it’s more a matter of style and taste rather than a rule. Also notice how their bodies reacts to external stimuli, how their emotions are expressed and how they see the world differently.

animation and graphic design courses

Image Credits: (c)Dreamworks

While drawing kids is a great way to go back and being one of them, creating them with the correct appeal takes practice, time and lots of observation. And don’t forget to always look for creating subtle differences between characters, even if they’re of the same age. We recommend you to watch the following movies to get the
1) The Incredibles
2) Boss Baby
3) Coco
4) My Neighbor Totoro
5) Spirited Away

Remember that it’s best to just work around improving your initial sketches and adding details to it rather than following a strict guidelines. Get trained in the creative and technical aspects of animation with Arena’s career courses in Animation.
Which is your favourite baby character in Animation movies/shows? Let us know in the comments section.

ASIFA India is Celebrating International Animation Day 2021

ASIFA India is Celebrating International Animation Day 2021

ASIFA India is Celebrating International Animation Day 2021 with three days of power-packed programs running over the 26th, 27th and 28th October. Legends of animation, games and VFX will give masterclasses on topics ranging from traditional art techniques to cutting edge technology, and there will be a case study of the Oscar winning film, Tenet. The events are free and all are welcome to join the online sessions and get inspired! Registration is open on the links below.
ASIFA India is spearheaded by “Vani” Saraswathi Balgam and led with heart by an amazing team of Sanjay Khimesara, Sesha Prasad, Ramakrishnan Vinod, Siva Kasetti , Ramakrishna Polina and Priyanka Ajit. ASIFA India is celebrating 22 years.
On 26th October unreal fellow and tech evangelist at Epic Games Arvind Neelakantan will open up the world of real time pipelines for animation using Unreal Engine. Arvind has been in the games and animation industry for 13 years with industry leading studios such as The Walt Disney Company, Nickelodeon and Unity. Arvind excels in making the technically complex accessible to artists. We can look forward to a fun session.
On 27th October Jigesh Gajjar, Head of VFX at DNEG India, will present a case study of the 2021 Oscar winning film for outstanding VFX, Tenet. Jigesh will go behind the scenes with a 40 minute in depth discussion about how DNEG pulled off the incredibly complex effects for Christopher Nolan’s ambitious film. In his career spanning 18 years Jigesh has worked on Oscar-winning films such as Life of Pi, Blade Runner 2049, and First Man.
ASIFA India’s flagship event on 28th October, International Animation Day, will honor the foundations of art with a special program, for the first time in India, by legendary artist Glenn Vilppu. In the 90 minute session there will be the rare opportunity to witness Vilppu at work with a live demo. Glenn Vilppu is a master of drawing for classical animation and has trained artists at studios such as Disney and Marvel for over 50 years. Glenn’s numerous books and videos are used by universities and art schools around the world. The event will be followed by a raffle where a few lucky fans can win a book signed by Vilppu.
ASIFA International is the oldest organisation globally that supports animation and a commitment to the welfare of art, creativity and the artist.
The past year and a half has been challenging and events like this keeps us all connected and supports the growth of artists and advancements in art and technology in India. Our sponsors – Unreal Engine, Creative Multimedia, DNEG, IACG, Dancing Atoms and Arena Animation – are all committed to this positive momentum..
Additional support is provided by Huion, Citrus Studios, Sxills, Arena Geeta Bhawan (HID) and Destiny Logic. Media Partners for the event are Animation Express, AWN, Women in Animation, Animation Magazine, MESC, Annecy, View, TASI, and vfxexpress. Event partners are THU, Annecy, CTN, and Siggraph Asia.
Register:
Master class : Real-time pipelines for animation using Unreal Engine
Expert : Arvind Neelakantan, Technical Account Manager, Epic games
Date-Tuesday, 26th October 2021
Time-7.00pm-8.30pm IST
animation courses in vadodara
Topic- Case Study of Academy Award Winning Film ‘Tenet’ by DNEG
Speaker-Jigesh Gajjar, Head of VFX , DNEG, India
Date-Wednesday, 27th Oct 2021
Timings- 7-8.30pm
Registration link- https://bit.ly/ASIFADNEG
Animation Colleges in Vadodara
TOPIC – “ Honoring the Master – GLENN VILPPU”
Expert Masterclass- Glenn Vilppu, LA, US
Date-Thursday, 28th October 2021
Time-7.30pm-9.00pm IST
Multimedia Animation Course in vadodara
Dhruvanshi Patel’s Successful Story – Arena Animation to Vancouver, Canada

Dhruvanshi Patel’s Successful Story – Arena Animation to Vancouver, Canada

Successful Canada Visa approvals of Arena Animation Sayajigunj student – Dhruvanshi Patel

Actually, my experience was great at Arena Animation Sayajigunj! They helped me to get my VISA faster than expected.

Right from childhood, I had a profound interest in the field of arts. I made various sketches in different styles like Dot Painting, Charcoal Drawing, Pencil sketching, Watercolor, and Pastels. As I grew up, my interest in this field also matured. I got attracted more towards the art of visual effects in movies. The visual effects in Harry Potter and Avatar blew my mind when I saw the fictional characters and creativity portrayed in the surroundings. All these positive aspects made my interests inclined towards Visual effects.

After my higher secondary education, I decided to opt for the Visual Effects (VFX) stream. Eventually, I enrolled in the VFX program at Arena Animation Sayajigunj  in October 2017.

After completing my first term study in December 2018, I got placed through Arena in January 2019 at Trace VFX Solutions India Pvt. Ltd., Mumbai  To get hands-on experience and gain practical knowledge, I decided to complete my certification in the VFX program after getting some work experience.

During my 1.5 years at Trace, I worked on various Hollywood films and web series like Artemis Fowl, Cats, Snake eyes, Cursed, American Gods, etc., for MR.X, MILL Film, MPC Film & Episodic as a Jr. Matchmove/RotoAnim artist. I received credit on the silver screen for the Hollywood movie Artemis Fowl.  My curiosity about learning VFX in detail increased as I learned more about it in my work life. After leaving my job in July 2020, I continued my VFX program at Arena Animation Sayajigunj and completed it in January 2021. My dedication led me to complete the program earlier by six months.

Now Having done my research, I was very clear about Canada as my chosen country for higher education. I prefer to study in Canada to gain multicultural exposure, high quality of education, latest study modules, and recognition of my degree back in India. Collaboration of  Arena Animation  & Vancouver Centre of Entertainment Arts – Langara College, Canada to help me a lot for my international career. and also I got  A special scholarship of CAD 19,500 as I am an Arena Animation student. And It will be a lot to me. Once again Thank you Arena Animation.

Langara CEA is situated in Vancouver, a hub for Hollywood movies with plenty of studios located alongside the city. The faculty themselves have worked in many Hollywood movies, and what else can be better than getting trained under their supervision.

My main aim is to start up a studio in my hometown, and for that, I need supervision from the best college and experience in studios.

I recommend all students who are Ready to graduate from Canada – Visit Arena Animation Sayajigunj once which is best Vfx Training Institute in Vadodara.

—-Dhruvanshi Patel

 

Career Opportunities for Roto Artists – VFX Film Making Courses

Career Opportunities for Roto Artists – VFX Film Making Courses

Rotoscoping is one of the oldest animation techniques that allows producing realistic footages. Traditionally, animators traced over motion picture footage, frame by frame. In the visual effects industry, the process, even though similar, has a different purpose.

Rotoscoping is mostly used today to create a matte or mask for an element, so that it can be extracted and placed on a different background. It may even be masked out to change colours or any other set of reasons. It is widely used than you may realize. Rotoscoping helps filmmakers create scenes that would otherwise be impossible, challenging, expensive, or dangerous to produce in real life.

Read on, to find out about the industries that employ trained, skilled and certified rotoscoping artists for various job roles.

VFX studios
In bigger VFX companies, rotoscoping artists are sometimes attached to a show along with a Compositor or 2D Lead to direct them on the projects. If not on one show, then their services are used on different shows that the company is in charge of. In smaller companies, the roto artists gain experience by being a Junior Compositor and doing their own roto and prep work along with the compositing work.

Film Production Houses
There are more things than you can imagine that goes into the making of a film. Rotoscoping artist are often required at film production houses. Something as simple as tracing hair on an actor’s head is done by them. Even with the availability of advanced digital technologies, the makers of Guardians of the Galaxy used traditional rotoscoping techniques by using footage of a real racoon called Oreo to bring ‘Rocket’ to life.

Animation Companies
It was the legendary filmmaker Max Fleischer who invented the technique of rotoscope back in 1914 when he animated Popeye The Sailor and Betty the Boop. A few years later, when Disney used the footage to get a sense of a character’s movement, instead of tracing over the live-action footage. Many animators have come up with their own style of rotoscoping through over the years. And is still being used to create a variety of animated assets.

Gaming Companies
Game developer Jordan Mechner of Smoking Car Productions invented digital rotoscoping while creating the adventure game The Last Express. He had even used rotoscoping in his previous game projects Karateka and Prince of Persia. Since then, the gaming industry has always been another important sector where rotoscoping artists can build a career in.

As Rotoscoping continues to be a vital process within the animated and live action film production pipeline, there is huge demand for skilled roto artists. By completing a Vfx Film Making career course and getting the right skills, you can get hired by some of the top companies in the above-mentioned industries. 

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