There are many basic principles of design that beginning and professional designers alike should keep in mind when working on any projects. Also, there are another dozen or so “secondary” design principles that are sometimes included as basics (for example typography and framing). The basic principles of design are explained and illustrated in the below section.
Click on below Video: Principles of Graphic Design
6 Basic Principles of Design for Graphics
The design differs from art in that it has to have a purpose. Visually, this functionality is interpreted by making sure an image has a centre of attention, a point of focus. The principles of design are the designer rule that must follow to create an effective composition.
A graphic design like any discipline adheres to strict rules that work beneath the surface to make the work balanced and stable. If the work is missing that balance, it will be weak and ineffective.
Balance helps to give design its form and stability and to distribute the elements throughout your design and this even spacing will offer an appearance that is attractive instead of being messy. Balance doesn’t mean elements need to be of the same size or that they must be distributed across the page — it can be symmetrical or asymmetrical.
- Symmetrical balance weights the elements even on either side of the design.
- Asymmetrical uses contrast to even out the design flow.
Contrast is an essential principles of design because it lets you draw out the most important design elements and add emphasis. It happens when two design elements are in opposition to each other like white and black, modern and traditional etc. Contrast guide the viewer’s eyes to the most important parts of a design and helps organize the information in an easily absorbable way.
Color is a significant part of the design and considered it carefully each time when you start a new design. Colors are mainly responsible for dictating the design mood. Green tends to make people think of non-profits, while red causes dark emotions like blue are more calming and passive and yellow create a sensation of happiness. To aid legibility, consider adding a gradient background behind the text, especially if your text color is at all the same. It will help make your words pop.
Click on below Video: Beginning Graphic Design: Color
The parts of design you choose to leave blank is as important as the one you are filling with text, colors and images. Negative space creates shape and helps to highlight the most important pieces of information in design.
Repetition is an important basic principles of design because it helps to strengthen the overall look of the design. It ties together different elements to help to remain organized and consistent. Repetition and consistency are used in branding because you want your particular look to be instantly recognizable.
Proportion is the visual size and weight of elements in a composition and how they are related to each other. It helps to approach your design in sections, instead of as a whole.
Grouping related items can give them importance at a smaller size – think of a box at the bottom of your poster for ticket information or a sidebar on a website for a search bar. Proportion can be achieved when all design element is well-sized and thoughtfully placed. Once you master color, balance and contrast, the proportion should emerge organically.
Click on below Video: Graphic Design Tutorial for Beginners
For students who are interested to learn more on basic of principle of design in vadodara and would like to experience and practice on a more professional level, please sign up today for our Arena Sayajigunj Graphics, Web Design & Development (GWDD) program.
Character Head Modelling for Animation
If you are a beginner and want to learn in-depth about head modelling animation, then you visited at the right place. This Arena Sayajigunj blog is specially designed for you here you will be going to learn about different types of character head modelling animation and all other things that you should put in your mind while working to create a realistic character head modelling. Creating believable character modelling has been one of the ultimate goals of many 3D artists. So let get started with one-by-one type of head modelling for animation in detail.
Click on below Video: Head Modelling for Animation
Different Type of Character Head Modelling for Animation for Beginners
- In the first step of process select a good quality reference photograph because in bad quality reference photographs you may face many problems in the modelling process.
- There can be a possibility that your model perfectly looks in orthographic view, but in perspective view, it doesn’t look like a character in reference.
- It is essential to take the reference photo of a character at the right angle or else you will waste your time in adjusting the mesh to make it look perfect.
- You have to take care of your camera’s focal length, the longer the focal length is, the more superior reference photographs you get.
- The model gets thicker than the reference, but you can always set it in the perspective view.
- Before importing the reference photograph in a 3D application, you have to make sure that your image fit with each other.
- If you need correct reference images in Photoshop or any other image editing software, next, you should take care of lighting so that you can avoid losing details.
2. Edge Planning and Topology
- Planning the topology before modelling is essential or else you will get lost in the maze of edge loops or lost control of the poly-count and end up wasting poly on unnecessary parts.
- First sketch the main shape of the head part then the base part. In 3D modelling, a good flow of topology is one of the key elements, especially in head modelling and human face.
- Due to poor topology and skinning, the polygonal shape can turn to be bad.
- With a messed up topology, the head model cannot do a single facial animation and even if it can the expression will look un-natural and distorted badly or it requires a lot of skinning/deform rigging work.
- During the animation, the head modelling has more screen time with many close-up shots that involve complex animation facial expression like smile, anger, sad etc. all bring up a different type of shapes and deformations stages of the face.
- A good topology creates a decent result with less poly count and smart topology helps in head modelling to be able to deform well into to any realistic expression.
- The shape of the head, wrinkles and expressions that are produced by muscles and the shape of the skull and muscles that are produced by the ‘smile lines’. An artist should study the movement and shape of the outside skin, not the muscle. So the topology should be on the major wrinkles which are formed by facial muscles.
- Character head modelling starts with the most identical wrinkles then building up intersected edge flows from that. As most of the human face are about 99% similar to each other in anatomy, so the topology would not change dramatically.
3. Modelling Rules
- Keep Poly-count low. Make use of four sides as much as possible and use triangle when it is needed, triangles help to save unnecessary edge loop and faces.
- Stay away from using more than four sides or poles. You may use poles in an area that is less seen in the model.
- The Polygon should always be in square shape, no long thin nor diamond shaped.
- The extreme bad case on topology is working at 45 degrees and the edge direction should not work across the curvature line of surfaces.
4. Polygon Modelling
- It is the basic and straight forward modelling process.
- Start creating a character face from shapes like sphere, cube or plane. First, cover out the overall shape of the head and delete unnecessary face and edge loop to make a basic topology and then work into fine detail by joining more edge and face around the area like nose, eye, mouth, ear etc.
- Polygon modelling allows you to have direct control over faces, edges and vertices. It requires a lot of editing work and sometimes does not work efficiently with surfaces that need high accuracy. Some of the artists prefer to draw curves that run along the prominent lines of the reference images and then edit the lines to form a head shape.
- Then eject around the lines and start forming separated parts of the face and then connect it together, continue adjusting the object until you get a completed face form.
5. Sub-D Modelling
- This method is similar to Polygon Modelling.
- After having the necessary head model, now you can go into detail by sub-dividing one more level to have more vertex for editing.
- This method helps you to adjust the overall shape of the object by editing at the lowest level of the mesh or object.
6. ZBrush/Mudbox Sculpting Software
- This Software can be used for model character head modelling, beginning from a zsphere or any head model and then continue with details.
- After the detailing, retopology tool can be used in Zbrush or resurface it with the new topology in 3Ds Max software to create a lower poly count model but still keeping the similar look of high resolution model.
- The advantage of this method is that you can detail the head model up to millions of polygon and the job of modelling and topology is separated.
- To create a 3D realistic face, you need to work on a successful model face from the start.
Click on below Video: Introduction to Character Modeling in Blender
Hope you enjoy the ideas and to learn more about character head modelling in Vadodara and would like to experience and practice on a more professional level, please sign up today for our Arena Sayajigunj Animation Courses.
Photoshop is the most powerful photo editing adobe software and good choice for animators and designers, having a great variety of tool to create astonishing graphics and making the image look amazing. This blog post trains you the basic photoshop techniques for learners. If you are beginner then its take time and guidance to even learn the basics photoshop techniques. Below we introduce you to the photoshop work area and shows you how to open and save your images, zoom in and zoom out, and undo the mistakes.
Click on below Video: Basics of Photoshop
Learn the Basics of Photoshop Techniques
1. Open images – To open and create images
In the menu bar, Select File > Open – to open existing images.
In the menu bar, Select File > New – to create a new image from scratch. Select a document preset. Customize the preset by typing in the values like height and width.
2. Get familiar with the Work Area – The Interface
1. Menu Bar
Display the File, Image, Edit and other menus that give you access to a variety of commands, panels and adjustments.
2. Options Bar – Under the Menu Bar
Shows the options for the tool you are currently working with.
3. Tools Panel – Left Side
Contains tools for creating artwork and images editing. Similar tools are classified together. You can access similar tools in a group by clicking and holding a tool in the panel.
4. Panels – Right Side
Include Layers, Color, Properties and other panels that contain a variety of controls for working with images. You can find the complete list of panels under the window menu.
5. Document Window – Middle Side
Displays the file you are currently operating on. Multiple open documents display in tabs in the Document window.
Close the Image: Choose File > Close.
3. Learn How to Zoom and Pan
Change the view of an image – To zoom in and Zoom out and pan around
1. The Zoom tool is placed in the Tools panel. Change from Zoom Into Out in the options bar.
2. The Hand tool also placed in the Tools panel, allows you to pan around a large or zoomed-in image.
4. Undo a Command
Undo single step or multiple steps and use the History panel.
1. To undo the last work you did, Select Edit > Undo or press Control+Z (Windows) or Command+Z (macOS).
2. To redo the previous action you did, select Edit > Redo or again press Control+Z (Windows) or Command+Z (macOS).
To undo multiple times, Select edit > Step backwards multiple times or choose an action in the history panel.
Click on below Video: 10 Things Photoshop Beginners want to Know
5. Save Work
Use the Save commands – To save an image
Choose File > Save As.
Saving in Photoshop format (.psd) retain layers, type and other editable Photoshop properties. It’s best to save the image in PSD format.
Saving in PNG (.png) or JPEG (.jpg) format will save as a standard image file that can be opened, shared by other programs and posted online. When you are finished with editing, save a copy in one of these formats too.
For students who are interested to learn more on basic of photoshop techniques in vadodara and would like to experience and practice on a more professional level, please sign up today for our Arena Sayajigunj Animation Courses.
When it comes to creating a fog effect you actually have a lot of options in after effects and are a great place to begin. Let’s get started with six easy steps to create incredibly realistic fog in after effects that will wow your audience.
If you are new to Adobe After Effects and interested to learn more on After effect techniques and like to experience and practice more on a professional level, please sign up today for our Arena Animation Course at Vadodara.
Click on below Video: How to Properly Composite Fog in After Effects The Easy Way
6 Steps to Compositing Fog in After Effects
Step 1: Adjust the Position and Scale
Place and Move your fog layer to the correct position in the composition and to scale your layer use the scale feature.
Step 2: Set an Adjustment Layer
Set a new adjustment layer. Then position the adjustment layer under your ‘Fog’ layer and set the track matte to ‘Luma Matte’. Your ‘Fog’ layer will disappear.
Step 3: Apply Effects to Adjustment Layer
To create a realistic fog effect, make sure that the fog is not only colored but also that it affects the layers under it. To do this, we will probably want to desaturate, blur and lightly color the background layers where the fog overlays.
Apply a quick Hue/Saturation effect to the adjustment layer. Set the saturation down to -50 and the lightness up to 20. You should now start to see your fog layer showing up. So add the color in it.
When compositing is the curve effect add the effect in it. Now, it all depends on the color grade, but in most cases, you want to affect the blue channel. Then Switch to the blue channel and grab the bottom left point and bring it up to [9, 1.2]. Your fog should have a little bit of a blue tint in the shadow areas and lighter in the highlights.
The way you do color will depend on the view, but in general, you will always want to bring up the shadows and probably bring down the whites if the view is darker.
Finally, add a Gaussian blur to the adjustment layer. A value around 5 should do.
Step 4: Mask the Adjustment Layer
Mask out areas for the fog to sit behind. In our example, I’ll go ahead and mask out the hill in the foreground.
Step 5: Duplicate
For the excellent results, duplicate your ‘Fog’ and adjustment layer multiple times to create more realistic effects. An excellent way to sell your composite is to create a parallax effect where the foreground fog moves faster than the background fog, but it just depends on the individual scene and time limitations.
Step 6: Track It
If there is any movement in the footage, track it and apply the information to the ‘Fog’ Layers. Don’t need to apply the data to the adjustment layers, just the ‘Fog’ layers.